MAKING SENSE
How often do you think about how you navigate the world? What senses do you use? And how much does each affect your life?
Goal:
Create an experience where individuals interpret the way they value their senses before and after action.
Skills:
UX Design
Prototyping - digital and analogue
Storyboard Creation
Usability Testing
RESEARCH
This project was inspired by my project about accessibility for the blind. My goal was to translate that project's core to a more lighthearted activity.
Kacey Ballard
PhD, MA in Psychology
BA in Integrative Biology, Art History
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50% of our brains are used for visual perception, including motion and color.
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Multitasking: vision and hearing are separate, but vision dominates, explaining why we turn the radio down when parking for example.
ANALOGUE
The project began as a participatory physical exhibit. It involved sections for participants to experiment with touch, taste, smell, and hearing.
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The exhibit required each participant to use blindfolds, nose clips, and earplugs. Each station had all other supplies needed for the experience.
PROTOTYPING AND TESTING
LOW FIDELITY
Insights​
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Users did not like using the blindfold.
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Users felt nose clips hurt.
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Gloves worked well to dull sense of touch.
MID FIDELITY
​Design Shortcomings and Strengths
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Bag did not hide objects well.
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Bag did not secure the object to stay in a specified area; objects could fall out
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Box with flap hides objects and provides easy access.
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The box and cube with coffee glue on worked as the object for the smell station; however, it was unsightly.
Testing Set Up
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Each station was set up with objects needed to try activity. Stations included cards to rate how the participants valued each sense.
Usability Testing Insights
Karlo I.
Product Manager
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confused by order of wording in taste station instructions
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wanted instructions to unwrap food
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wondered how to share reactions
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felt the hearing audio instructions would give other participants too much information about the station
Mike M.
Software Engineer
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closed eyes before reading all of the instructions
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confused by order of wording in taste station instructions
MOVE TO DIGITAL
The project began as a participatory physical exhibit. It involved stations for participants to experiment with touch, taste, smell, and hearing.
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The transition to an internet platform changed the dynamics of interaction. Participants must now have a partner and provide their own materials for the experience.