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MAKING SENSE

How often do you think about how you navigate the world?  What senses do you use?  And how much does each affect your life?

Goal:

Create an experience where individuals interpret the way they value their senses before and after action.

Skills:

UX Design

Prototyping - digital and analogue

Storyboard Creation

Usability Testing

RESEARCH

This project was inspired by my project about accessibility for the blind.  My goal was to translate that project's core to a more lighthearted activity.

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Kacey Ballard

PhD, MA in Psychology

BA in Integrative Biology, Art History

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50% of our brains are used for visual perception, including motion and color.

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Multitasking: vision and hearing are separate, but vision dominates, explaining why we turn the radio down when parking for example.

ANALOGUE

The project began as a participatory physical exhibit. It involved sections for participants to experiment with touch, taste, smell, and hearing.

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The exhibit required each participant to use blindfolds, nose clips, and earplugs. Each station had all other supplies needed for the experience.

PROTOTYPING AND TESTING

LOW FIDELITY

Insights​

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  • Users did not like using the blindfold.

  • Users felt nose clips hurt.

  • Gloves worked well to dull sense of touch.

MID FIDELITY

​Design Shortcomings and Strengths

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  • Bag did not hide objects well.

  • Bag did not secure the object to stay in a specified area; objects could fall out

  • Box with flap hides objects and provides easy access.

  • The box and cube with coffee glue on worked as the object for the smell station; however, it was unsightly.

Testing Set Up

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Each station was set up with objects needed to try activity.  Stations included cards to rate how the participants valued each sense.

Usability Testing Insights

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Karlo I.

Product Manager

  • confused by order of wording in taste station instructions

  • wanted instructions to unwrap food

  • wondered how to share reactions

  • felt the hearing audio instructions would give other participants too much information about the station

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Mike M.

Software Engineer

  • closed eyes before reading all of the instructions

  • confused by order of wording in taste station instructions

MOVE TO DIGITAL

The project began as a participatory physical exhibit.  It involved stations for participants to experiment with touch, taste, smell, and hearing.  

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The transition to an internet platform changed the dynamics of interaction.  Participants must now have a partner and provide their own materials for the experience.

COLORWAYS